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The keyframe after 4-5 normal frames will produce good animation. It is not necessary to have an image in each frame. These are the frames that have images and form the starting point of animation. You can either import some images/frames or draw on your own by using Flash’s drawing tools. This is the layer from where your animations start. ![]() Before creating any image or sketching, create the basic background for your project, name that layer as background, and lock that layer.Īfter the background layer is formed now, we will create the second layer. Step 5: As you click on Frame, your timeline will be automatically populated. For this, you need to click F5 or click on Insert command in toolbox > Timeline > Frame. Step 4: After that, the next step is to design the new frame or image. ![]() If you want your images to scale, then save them in vector form rather than raster form. You can put already created images in Flash Program glossary to bring them directly into your project. ![]() ![]() You can also create them in real-time in Adobe Flash. Step 3: Create your list of frames or images that have a small difference between them in animation. When the new document window appears, select Flash Project under the General Tab and then click OK. Step 2: If the start page is disabled, choose File > New.
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